![]() As a platformer, Inmost is slow and purposeful, if I can use such a word to describe the gameplay. If anything, the padding feels almost incorporated with the core gameplay loop. ![]() Still, as a story it’s unique and interesting, paced tightly with very little padding to prolong the experience. Fortunately, Inmost delivers a cathartic and rewarding conclusion that, admittedly, did drag on for what felt like a lengthy fifteen-minute cutscene. ![]() While starting out cryptically, I was nervous that Inmost would be one of those games that just makes everything weird for the sake of it without clarifying what any of it means I’ve become tired of games using the excuse of “it means whatever you want it to mean!” to excuse poorly implemented analogies or metaphors. I’m not going into the specifics considering the game relies heavily on dramatic reveals throughout its brief run time that to provide any comntext up front would be a disservice. Mixing elements of fantasy, surrealism and reality, Inmost tells a story that feels not only well adapted to the video game medium but one that wouldn’t be suited for any other form. Which is very much intentional as the game makes it explicitly clear that the experience is about pain and suffering and how those factors warp and change people over time. Be warned though, if you are interested in checking out Inmost, it’s a depressing game, one where there is no light at the end of the tunnel. It’s a game that’s not afraid to tell a wholly original story, targeting themes often unexplored in video games and uses gameplay that might not necessarily be “fun” but is engaging enough to push you through the narrative, which is really the big selling point for the game. A game that launched on mobile last year and was only recently ported to Steam and consoles, Inmost is a game that deserves more credit for what it gets right and I’m really pleased to see it break into a more mainstream market because it deserves to be played by more people. One was The Last of Us Part II and the second one, which caught me completely by surprise, was Inmost. So far, there have been two games that have managed to pull off such a feat. For me, and I’m sure a great many other folks out there, the juice in the emotional fuel tank has been running low for some time now, so if I’m dedicating my time to an experience that I know is going to crush me and pull on the ol’ heartstrings, it better damn well be worth it. Maybe it’s just a factor of the kind of year that it has been, but I feel like I’ve been playing more “feel good” games than usual lately.
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